![]() ![]() Random Stats cost gold, chosing a Specific Stat costs Gem, it is a massive waste of Gems to choose a specific Stat. Also, I only tested SOME of these values in game and used the most likely formula to determine others, in the case of formula use, what actually happens in the game could be very different! Also, I'm not including Legendary stats because I can't test many of them in the game and I'm unsure of the exact formulas to calculate the rest of the values at this time (plus they are different if you go with 3 stat or 4 stat Legendaries and the number of possible combinations are just too immense.)įrom the menu, you can craft uncommon jewellery with 1 random stat. For instance, some Epic Vitality rings will display as 198 and some as 197 due to the exact values of the original rings not being exactly 60.0000000. This is why you can end up with some variance in your values. Jewelry values are stored as long decimal values that are only ROUNDED to the displayed digits.Either socket three gems of same type or one of each.ATTENTION: Feel free to share your own friend code HERE: Friend Codes, nowhere else on the wiki, to keep things clean and organised. Now fuse the three epics together, choose if you want the first stat 30 points highertha the 2nd or if you want them closer to equal. I.e if you were doing Power and Cd in the third and fourth spots, you would socket red gems in all three rares and in the six rings #1,2,3,4,5 &7 when making the mixed rares. Now fuse the three rares together with matching gem for stat of ring. 6/3 is typically done for marginal CD gain.Īrrange 3rd stat ranked high to low, call them 1,2,3,4&5.Īrrange 4th State ranked high to low, call them 6,7,8&9.įuse 1,3,4 together with socketed matching gem.įuse 6,8,9 with no gems if it is something like CD or matching gem if another with matching gem.įuse the mix ring, fuse 2,5,7 with matching gem in each for state of ring 2. Yielding Epic #2.įor 3rd and 4th stat, you need either five and four of each or six and three of each. Arrange Rare 1, 2, 3 socket the appropriate matching gem and fuse, giving Epic#1.įor the secod stat, you do the same. Each with the best matching gem socketed. For each stat, rank the rings 1 to 9 (highest to lowest). ![]()
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